So with the February 5th launch of the most recent chapter in the X-Com chronicles – XCOM 2, I’ve been somewhat in heaven.
I’ve always been a fan of the XCOM universe and I recall playing the UFO: Enemy Unknown on my first Sony Playstation (before it was rebranded as PSOne).
I even bought a mouse to be able to play the game as intended instead of the joypad controller.
Fascinating – long, tedious but still fantastic.
I am a true fan of turn based gaming with research and experienced soldiers being key characteristics along with a solid story line – the whole “1 person shooter”-thing is not me.
I’ll take turn based action and role playing games like Baldur’s Gate any day!
I’ve been waiting for XCOM 2 for what seems like forever and I even bought the prelaunch game to be sure I could play on February 5th.
Sadly my internet provider did some sort of update to the router for our fibernet and that lead to downloads being disabled or prevented – at least it took me a couple of days of trial and error to find the issue and reset the router and rebuild the internet connection properly.
Anyways, I’ve been playing heavily ever since and now some 20+ hours into 3 games I have a few comments on the game.
I HATE THE TIMER MISSIONS!
Which I can see that I am not alone in – there’s been more than a few disliking comments towards the idea of having a turn based game with tactics as key.
When the tactics are ruined by having to rush through the mission to get it done in 8-12 turns – which is utter madness.
Give us 15 rounds and then instead of failing missions, just drop more and more enemies.
Luckily there is a good fix in the “disable timers” MOC that I have installed as my solution.
It fixes it, but also takes the edge of the missions – a solution could be to go with the other timer MOD that adds 4 rounds instead of disabling the timer.
More great insights and comments can be found here at Eurogamer.
(Just search for XCOM)
More to come on XCOM2 with camerarotation and other useful MODs.